Today’s combo is another randomly generated pair of games for which I try to find the perfect combination of rules, limited this time to more popular games which (hopefully) you might recognize. These where randomly selected from a list of games with at least 5000 reviews on BoardGameGeek.
Today’s two randomly generated games:
Imhotep (2016): A resource-ferrying game in which you mine stone blocks and build them into Egyptian monuments.
Animal Upon Animal (2005): A piece-stacking game wherein you see how many animals you can balance on the alligator’s back.
Initial thoughts: These two games really complement each other in an odd way. Both involve stacking wooden objects and the possibility of them falling apart. Thinking about it in both directions, you could either stack stones up on each other’s shoulders to see who can build them higher without falling, or stack animals up to build an Egyptian monument. To be fair to the spirit of Gamurgy, let’s briefly consider the former: The die tells you which animals to stack, so in a combo game, you might be told which types of stones to stack. You could even start with the alligator piece (the bottom foundation in the Animals game) and build a pyramid of colored stones on his back. But I think we BOTH agree that it’d be way more fun to stack the animals.
Game Combo: First off, let’s agree that it’d be mean to reimagine this as animals being drug out of the wild and into zoos, so let’s instead think of it as rescuing animals from zoos and letting them frolic in the wild! First, map the animal concept onto the Imhotep game regions: The quarry tiles become zoos. The monument boards become regions of the wild. And the boats remain boats except that they are now little arks that ferry the critters from captivity into freedom! Place the animals on the zoo-quarries. I’d recommend putting the sheep and penguins on white, the snakes and lizards on gray, the monkeys and toucans on red and the porcupines, alligator (and why not the red die too!) on black. Then use the shipping mechanics to ferry the little guys over to the monument boards. Build them up in the same shapes as the four monuments and use the cards as best as they fit the rules! Look how happy those little guys are to be free!
Final thoughts: They don’t really come easier than this and I expect the next random combo to be a lot trickier. For added fun, add a circle-of-life hierarchy in which certain animals would each other animals if ferried together, making the boat portion a little trickier. Like the fox and hen river-crossing riddle, the players will need to ferry the animals back and forth a couple times to be sure they don’t eat each other!