DAILY COMBO: Magical Battlions (1983) + Table Top Championship Golf (2013)

It’s time to combine two random games! These were randomly chosen from BoardGameGeek’s random generator. And yes, the spelling of “battlions” is legit typo from the game creator! Today we are accepting whatever two games it spits out regardless of whether anyone has ever heard of them. In future combos, I’ll be generating random “popular” games, and — my favorite — random games from my own personal collection!

Today’s two randomly generated games:
Magical Battlions: A more-or-less homebrew, self-published game of wizardly combat using miniatures (not provided) on a hex map (also not provided).
Table Top Championship Golf: A modular, board-based golf game using dice and a spinner to randomize shots and a card deck of actions add strategy to play.

Initial thoughts: Playing golf on a hex map where wizards are meant to battle might not be a horrible game, but this is the less-compelling manner to combine them. On the other hand, putting wizard miniatures onto modular golf holes has definite possibilities!

Game Combo: Imagine laying out the gold hole boards and then waging battle amongst the wizard battalions… on a course! Use the effects and names of spells from MB, but layer on top of that the wind, bunker and fairway effects ot TTCG. As the miniatures move around the course attempting to flank each other, their movements are affected by the grass heights and trees just as their spells are. Since it’d be a shame to just toss out the par numbers and the holing out entirely, I would add a system of reward whereby knocking an enemy into the “hole” gives your side a power-up. The pars themselves could simply be used as an area-of-effect modifier to the spell rolls.

Final thoughts: This is an almost reasonably playable game combo! If I had either of these in my collection I would DEFINITELY try this combo. Sorry, randomizer, you’re going to have to do better than that if you want to stump The Gamurgist!