Asking for a friend…
I mean, designing this game for a friend…
You’ve all been there. The Monday, all-hands company meeting over Zoom. Everyone signs in and turns off their video and mutes their mic. Only, some people forget to mute themselves. Then it happens: the unthinkable. But, isn’t your mic off? You check, and it’s green. You double check on the bluetooth headset. It’s green. You triple check via the Participant drop-down. The mic icon is green.
You panic. You turn it off. You check to see who else had their mic on. A few did! There’s a slim but nonzero hope that no one can narrow it down to you!
Then again, the presenter did pause, clear their throat and say “oh my… tee hee… moving on.” The presentation continues, but you can tell from the heaviness of the atmosphere that something lingers. Nobody is concentrating on the topic. Everyone is looking at panel view, gallery view, trawling Slack for some real time water cooler gossip.
And when the video is disseminated to the team in the morning, everyone will have a permanent record, including that wonderful green border that highlights the quadrant of the attendee whose mic auto-activated… the “Spotlighted Squeaker” you might say.
So what else can you do but make a game out of it?
Below are some preliminary renderings of roles that might make it into the playtest version of “Zumfärter”, which will be a hidden identity game involving players taking clandestine actions while a presenter drones on. Meanwhile, the Management, IT, Slacker and Farter factions scheme to give each other the blame for a business meeting gone awry.
So… Kickstart it?
Eventually someone else is going to have the same experience… I mean someone’s friend is going to have the same experience and rake in the big bucks. So, in the meantime keep an eye out for a playtest copy. I will try to construct several decks and hand them out.